SoftballFor coaches

High School Softball Practice Plan: Three Full Practices + Drills

Three high school softball practice plans (two-hour varsity, in-season, pre-game), a pitching-staff block for a seven-inning season, and the drills that matter.

By Next Athletix ·

Part of: Softball Practice Plans by Age: 10U to High School + Template

This is the complete high school softball practice plan: three practices you can run this week, a block for managing a pitching staff across a seven-inning schedule, the drills that matter at varsity, and the mistakes that lose a high school team its close games in April. It is part of the full set of softball practice plans by age, which has the 90-minute structure every plan below is built on, plus 10U, 12U, 14U and indoor.

It is written for fastpitch under NFHS rules, and for a season that looks nothing like travel ball. The circle and the bases did not move from 14U. What moved is everything around them: seven-inning games two or three days a week, a roster picked at tryouts, a JV that feeds the varsity, athletes who walk in from a basketball court in March, and a pitching staff that has to survive a schedule instead of a tournament.

Jump to:

What changes in high school

14U was the jump in speed. High school is the jump in season. The rule sheet barely moves: a player who spent last summer at 14U travel plays on the same circle and the same bases under the same stealing rules. What she has never done is play twenty games in eight weeks with a school bus to catch and a test the morning after a doubleheader.

Rule14U travel (USA Softball JO)High school (NFHS)What it changes at practice
Ball12-inch12-inchNothing
Pitching distance43 feet43 feetNothing new to find. The bullpen is about managing arms, not learning a distance
Base paths60 feet60 feetSame distance, and now a lineup deep enough that the ninth hitter can run
Game lengthTime limit or innings set by the tournamentSeven innings, with a run-ahead rule adopted by the state associationTwenty-one outs is the situational block, because the game no longer ends on a clock
Dropped third strikeIn playIn playSame play, and the catcher makes it with a bus waiting and a game tomorrow
Leaving the baseOn releaseOn releaseSame read. The steal starts in warm-up are now run by a captain
StealingOpen, including homeOpen, including homeSame defense, more of it: a seven-inning game gives the running team more chances
LineupDP/Flex availableDP/Flex availableA lineup concept the coach has to learn cold before the first game; the players do not have to
Pitching limitsNone published for fastpitchSome states adopt pitch-count or rest rulesIf your state has a sheet, it is the ceiling. The week on this page sits under it

NFHS writes the base rules for high school softball, and each state association adopts and modifies them: run-ahead rule values, pitching rest rules where they exist, courtesy runners, re-entry, equipment and the length of the season are all state lines. This page names the categories and prints none of the values on purpose; get them from your state association's sheet and your umpire association's case book before you spend a station on any of it.

The season. Tryouts in late February or early March, a week or two of pre-season, then games two or three days a week until a district tournament in May. That compression is the whole difference. In travel ball the week is for building and the weekend for playing; in high school the week is the season, so practice is maintenance and situational work, and the building either happened over the winter or does not happen.

What a high school player can and cannot do yet

What varsity expects. She runs the warm-up and the throwing progression without a coach, because the captains run them. She knows every station on this page from a card and can lead the player next to her through it. She knows the signs, gets a sacrifice down on the first pitch, and plays two positions, because a sixteen-player roster needs her at both. She keeps her own count in the bullpen and her own time on the throw to second.

JV and varsity. JV is where the plan gets taught and varsity is where it gets run. Same station names, same clock, same close; the JV version puts tee and front toss ahead of live, bunt coverage at walking speed ahead of a live runner, and the assistant's voice ahead of a card. A freshman who learns the plan on JV walks into varsity practice the next spring knowing what comes after throwing. On one field, split by half and meet for the situational block, where JV is the offense for twenty-one outs and then switches.

The multi-sport athlete. A third of a high school roster arrives from basketball, some of it in the second week, with legs and no arm. Her throwing progression runs two weeks behind everyone else's: full distance by the end of the second week, no long toss in the first, no live at-bats against your best pitcher on day one. Her bat comes back before her arm. She is a runner in the situational block and a hitter at the tee until the arm is there.

What she cannot do yet. Hold her timing against a pitcher who locates three pitches, from the first at-bat of the season, after a winter of not seeing one; pre-season live at-bats are for exactly that. Make the DP/Flex substitution in her head, which is yours to make. Add up her own week across the school team, the travel team that still practices on Sundays, and the Wednesday lesson. Pitch seven innings on Tuesday and again on Thursday, whatever she says she can do.

The two-hour varsity practice plan

The six blocks from the hub, stretched to 120 minutes for the pre-season and the first weeks of the season, when the field is yours every afternoon and there is still something to build. Two coaches assumed, captains running the first two blocks. The coach cue starts each block; by the second week a captain should be saying it.

BlockMinutesTwo-hour varsity planCoach cue
Warm-up0 to 12Captains run it: jog the foul line, dynamic movement, arm circles, bands, rotational med-ball throws. At minute 9: five steal starts off a pitcher's arm, leaving on release, a captain calling the release"Captains have it. I am watching."
Throwing12 to 25Wrist flips, one knee, 30, 60, 90 feet. Outfielders to 120, infielders hold at 90, everyone back in to 60 with a chest target. Basketball arrivals stop at their week's distance. Pitchers and catchers peel off at minute 18"Every throw has a target. Hit the glove."
Defense, station 125 to 33Infield: double-play feeds and the pivot with a live runner, slow rollers, the throw from the hole. Harder: the second baseman turns it with the runner sliding"Feet to the bag. The ball is already there."
Defense, station 233 to 41Outfield: communication fly balls, drop steps off a fungo, then cuts and relays with a runner scoring from first. Harder: the trail infielder calls the throw"Line up before she catches it."
Defense, station 341 to 49Pitchers and catchers: the staff block below, each pitcher on her own day of the week. Catchers block, receive, call the bullpen, five timed throw-downs"Where did that one go? Say it before I do."
Defense, station 449 to 57Bunt coverage with a rotation and backups on every ball: who covers third, who backs up first, who is at the plate on the throw home. Live bunter, live runner"Everybody moves on every ball."
Hitting, 4 stations57 to 85Tee routine with a two-strike round (7), front toss with counts (7), live off your own pitcher, every hitter sees every pitcher on the staff across the week (7), short game and slap live against a defense reacting (7)"Quality swings. Fifty lazy ones is zero."
Situational85 to 112Twenty-one outs: the defense stays on until it records 21 against live hitters and live runners, the coach calling the situation before each pitch. JV is the offense, then switch"Twenty-one. We stay out here until we get them."
Close112 to 120One thing fixed, one thing next, the week's assignment by position. The pitching order for the week's games and each pitcher's count written on the whiteboard"What are you doing Tuesday?"

If you are the only adult. Three defensive stations, one self-run from a card with a captain leading it. Take the staff block yourself, because the week's arm decisions get made there. If you have three, the third coach owns JV's teaching version of each station on the other half of the field and brings them over for twenty-one outs.

Pre-season. If your players ran the off-season softball training plan over the winter, its Sharpen block in weeks 10 to 12 is the pre-season practice: arms already at 90 feet, a tee routine they can run alone, and a first bullpen at 43 feet on the first day of tryouts instead of the second week.

The 90-minute in-season practice plan

Games Tuesday and Thursday, a Saturday doubleheader, and this is Wednesday. Nothing gets built in a game week. Throwing is short because the arms have games, the defensive block fixes the one thing that went wrong on Tuesday, live hitting is off a pitcher who is not throwing Thursday, and the situational block runs the play the next opponent will give you.

BlockMinutesIn-season planCoach cue
Warm-up0 to 10Captains run the game-day warm-up in the game-day order. Steal starts in the last two minutes"Same warm-up as game day."
Throwing10 to 20Progression to 90 feet and back in with game arm slots. No long toss for anyone who played yesterday. Pitchers and catchers peel off at minute 15"Short and accurate."
Defense, station 120 to 28The play from Tuesday. Whatever cost a run, from a fungo, with a live runner, until it is clean three times in a row"This is Tuesday's play. Again."
Defense, station 228 to 36Pitchers and catchers: the staff block, with tomorrow's starter on her day-before schedule and Tuesday's starter on her day-after. Catchers receive and call it, three throw-downs"Where did that one go?"
Defense, station 336 to 44Infield and outfield together: one round of game-speed ground balls and fly balls to bases, one round of cuts and relays"Game speed, one round, clean."
Hitting, 3 stations44 to 65Tee routine with a two-strike round (7), front toss with counts (7), live off a pitcher who is not throwing this week or off the machine (7)"Find your swing. Do not rebuild it."
Situational65 to 83One play only, the one the next opponent runs: first and third both ways, or bunt defense with a live runner. Then six outs of twenty-one, not twenty-one"One situation. We do it until it is right."
Close83 to 90One thing fixed, one thing next, the week's assignment. Thursday's lineup, the pitching order for the week read out loud, and each pitcher's count from today written down"Who is pitching Thursday? Say it back to me."

The block that goes when a game week gets short is live hitting, not the staff block and not throwing: a pitcher cannot make up a skipped day-after session alone, and a hitter can take fifty tee swings at home.

The pre-game or light-day plan

The day before a game, nothing new gets taught. Arms stay short, tomorrow's starter throws enough to find the zone and stops, and the situational block runs the one play the opponent is most likely to give you. Sixty minutes, and the close names the lineup, the DP/Flex if you are using one, and the bus time.

BlockMinutesPre-game planCoach cue
Warm-up0 to 10Captains run the game-day warm-up in the game-day order, steal starts included"Same warm-up as game day."
Throwing10 to 18Progression to 90 feet for everyone, no long toss, back in with a target. About 30 throws"Short and accurate."
Defense, 2 stations18 to 32Infield and outfield together: one round of game-speed ground balls and fly balls, throws to bases, one round of relays. Tomorrow's starter: 20 to 25 pitches with the catcher who will catch her, every pitch she plans to use, then done. The second pitcher: 15 pitches, in case. Tomorrow's catcher: three throw-downs, no blocking reps"Game speed, one round, clean."
Hitting, 3 stations32 to 50Tee routine with a two-strike round (6), front toss with counts (6), short game: every player gets a sacrifice and a drag down, slappers slap off front toss (6). No live"Find your swing. Do not fix it."
Situational50 to 55One play, the one the opponent will give you. Three reps each side"This is the play we see tomorrow."
Close55 to 60Lineup, positions, the DP/Flex and who is who in it, tomorrow's starter and the second pitcher, bus time, what to bring"Bus leaves at 2:45. Be on it at 2:40."

If the game is today and you have the field for an hour before it, cut everything after throwing to the starter's warm-up and one round of ground balls. In a week with a Saturday doubleheader this is Friday, Thursday was a game, and Wednesday was the week's only real practice. That is normal in high school.

Pitchers and catchers in high school

At 14U the pitcher's block was about finding 43 feet. In high school it is about a staff surviving a schedule: three pitchers, twenty games in eight weeks, a seven-inning game every Tuesday, Thursday and Saturday. The question is not what one pitcher throws at practice but what each pitcher throws on each day of the week relative to when she pitches. Everything is counted in reps and written on a whiteboard the players can see. There is no widely adopted published pitch-count standard in fastpitch, so the reps below are deliberately conservative; if your state has adopted pitch-count or rest rules, its sheet is the ceiling and the week sits under it.

The staff has three weeks running at once. The starter's week: game, day after, two days out, day before, game. The second pitcher's week is the same shape shifted, so she starts the game the starter cannot. The reliever's week is lighter and available every day. The block is keyed to those days, not to the practice.

Where she is in the weekPitchersCatchers
Day after she pitchedWrist snaps and elbow snaps at 15 feet, 10 each. Spins at 20 feet, every pitch in her book, 10 reps each, no full bullpen. Then she catches for the reliever's sessionReceiving off front toss, 30 catches, glove side and arm side. Gear on before the station starts. The catcher who caught yesterday does no blocking reps today
Two days outSpins, then a bullpen at 43 feet, 40 to 50 pitches: fastball to both sides, change-up off a fastball count, the third pitch in the last ten only if the first two were there. Location called by the catcher before every pitchBlocking on a mat, 15 reps, then blocking the bullpen pitches that finish in the dirt. She calls the sequence; the pitcher throws what is called
Day before she starts20 to 25 pitches with the catcher who will catch her tomorrow, every pitch she plans to use, then done. Ten of them with runners at first and third in the corner of her eyeThree throw-downs off a live pitch, stopwatch in her hand, time in her notebook. Then the pitch-out call and the throw to third
Every dayHer count from today written on the whiteboard before she leaves, next to the week's schedule. If she reports arm pain, the answer is fewer throws and a conversation with her parents and the athletic trainer, not a modified progressionReceiving before blocking before throwing, at every age. Five timed throw-downs a week, the time hers and never posted

The other pitching coach is not you. Most high school pitchers still have a Wednesday lesson and a travel team that throws on Sundays, and none of the three of you is adding it up unless somebody decides to. Have that conversation with her parents in the pre-season, not in April: what the lesson throws, what the travel team throws, and what you will do when the total is too high, which is fewer pitches for you. For catchers the job is still calling the game, and she has the pitcher's whole book in her head because she called every bullpen in it. Nothing in this block measures how hard anyone throws.

The drills that matter in high school

The nine drills the plans above run most, with the coaching point on each. Names are the hub's, so the drill index there and the plans here match.

  1. Twenty-one outs. The defense stays on until it records twenty-one against live hitters and live runners, the coach calling the situation before each pitch. The coaching point: an error resets the inning, not the count, because a seven-inning game punishes the fourth inning more than the first.
  2. First and third. Three variations each way, run until the defense calls its play before the pitch. The coaching point: in a seven-inning game the running team gets this look three times, so the defense's call has to be the same all three.
  3. Bunt coverage. The rotation plus the backups: third charges, shortstop covers third, second covers first, and somebody is behind every throw. The coaching point: the rotation starts on the bunt attempt, not the bunt, and the backup moves whether or not the ball is bunted.
  4. Cuts and relays. Ball in the gap, relay lined up before the catch, the trail infielder calling the throw, a runner scoring from first. The coaching point: the relay is turned glove-side before the ball arrives, and the call comes from behind her, never from the outfield.
  5. Double-play feeds. Underhand from second, dart from short, the pivot with a runner sliding. The coaching point: the pivot foot is on the bag before the feed arrives, and the throw goes over the runner.
  6. Live off your own pitcher. Live at-bats at 43 feet against a pitcher from the staff on her two-days-out day, catcher in gear, every pitch in her book. The coaching point: across a week every hitter sees every pitcher, so nobody on your roster faces a new arm for the first time in a game.
  7. Front toss with counts. The coach calls the count before every toss and the hitter says her approach out loud before she swings. The coaching point: the two-strike swing is a different swing practiced separately, and in-season it is most of what the hitting block is for.
  8. Spins at close distance. Every pitcher, every day, at 20 feet, every pitch in her book, no radar gun. The coaching point: this is the one thing a pitcher does the day after she throws seven innings, and it is where the movement lives between starts.
  9. Bullpen at the age's distance. 43 feet, 40 to 50 pitches on her two-days-out day, location called by the catcher before every pitch and named by the pitcher after. The coaching point: the count goes on the whiteboard, next to the week, before she leaves.

Common high school mistakes

Most of these are a travel-ball practice run in the middle of a school schedule.

  • Running the two-hour plan in a game week. Building in April costs more than it adds; the 90-minute plan exists because the week is the season.
  • One arm throwing every game. She will say she can. The whiteboard is there so the week wins.
  • Sixteen players at one live station. An at-bat every fourteen minutes each. Four hitting stations with live as one of them is an at-bat every six minutes.
  • The JV as a scrimmage opponent and nothing else. If they only play defense against varsity, nobody on that team learns the plan they will run next spring.
  • Captains running a warm-up nobody taught them. The coach runs it the first week of pre-season and the captains watch; after that it is theirs.
  • Basketball players live on day one. Legs and no arm. Two weeks of throwing first.
  • Learning the DP/Flex during a game. Run a lineup card through the rule with your scorekeeper in the pre-season, or protest a game in April.
  • Posting the numbers. Radar readings and pop times measure things a sixteen-year-old will chase at the cost of the mechanics that produce them. The stopwatch is hers.
  • No plan for the days you do not have them. Covered below.

The other five days

In season, a high school team practices or plays five days a week, so the other five days mean something different here. They are the bench: eighteen players, two hours, and the math of coached reps per player. And they are the rest of the year: tryouts in late February, a season over by May, and thirty weeks the roster is not yours. At this age the athlete either does the work in those weeks or does not, she is old enough to be asked directly, and the players who look different at the next tryout are the ones who did.

The between-practice work is short and by position: the throwing progression with a partner or into a wall, the tee routine with a two-strike round into a net, pitchers' spins and one short bullpen a week with a catcher, catchers' receiving and blocking, slap and bunt footwork. Thirty to forty-five minutes, three days a week. It does not need a field, and at sixteen it does not need a parent.

That is what Next Athletix does for a softball coach. It does not write your practice plan; this page is the practice plan. It assigns daily, position-specific training sessions to your roster and shows you who did them, which matters most with a roster too large to watch one at a time. You create the team, show the QR code on your phone at one practice, every athlete scans it, and they are on the plan before they leave the field. A high school roster is almost entirely 13 or older, so each athlete runs her own sessions on her own account and a parent can be linked to see her work. Your dashboard shows who did the work this week, who is on a streak, and who has gone quiet, which turns the close of your next practice into a sentence said to the players: "Fourteen of eighteen did their sessions this week."

Be straight with parents about what it is. A coach account is free. A free athlete account gets one sample session a week; the full plan runs on the Training plan, which is per athlete with a 7-day free trial, and athletes and parents subscribe on their own account with nothing billed to you. Pricing is here. It does not replace the practice you just planned. If your team wants a structured winter before tryouts, the off-season softball training plan is the 12-week version of the same idea, and its last three weeks are the pre-season above.

Everything above is the plan. Print the page or send the link to your assistant coaches and your captains; there is nothing to sign up for. The hub has the 90-minute structure, the blank template and the drill index, and the tier below this one is the 14U softball practice plan, where the 43-foot circle was learned. If you want the between-practice work assigned and tracked, that is what the free coach account is for.

Questions coaches ask

How long should a high school softball practice be?
Two hours in the pre-season and the first week or two of games, when the field is yours every afternoon and there is still something to build. Once games run two or three days a week, ninety minutes on the days between them, because a practice that builds something new in the middle of a game week costs more than it adds. Sixty minutes the day before a game, and nothing new gets taught. Most school districts also set a hard end time for the field or the bus; the close is on the plan so you hit it.
How many pitchers does a high school softball team need?
Three who can get outs, and a fourth who is learning, across varsity and JV together. A seven-inning game two or three times a week with one arm is a season that ends in April for the arm and in May for the team. The staff block on this page is built for three: the starter's week, the second pitcher's week and the reliever's week are three different bullpen schedules, written on a whiteboard the players can see. Some states have adopted pitch-count or rest rules for high school softball; if yours has, that sheet is the ceiling, and the week you plan should sit well under it.
How do I run varsity and JV on one field?
Same plan, same clock, two versions. Warm-up and throwing are together, run by the captains. In the defensive and hitting blocks the JV runs the teaching version of each station (tee and front toss before live, bunt coverage at walking speed before a live runner) on the half of the field varsity is not using, with the assistant. The situational block is where they meet: JV is the offense against the varsity defense for twenty-one outs, then they switch. A JV player who runs the same station names all spring walks into varsity practice the next year already knowing the plan.
What do I do with a player who comes straight from basketball?
Plan for her to arrive in the second week, with legs and no arm. She may miss the first week of tryouts if basketball is in its playoffs, and the fair thing is to say before the season how that will be handled. When she gets there, the throwing progression is hers to rebuild for two weeks: full distance by the end of the second week, no long toss in the first, and no live at-bats against your best pitcher on day one. Her bat comes back faster than her arm. Put her in the tee and front-toss stations and in the situational block as a runner until the arm is there.
What is DP/Flex and do I need to learn it?
Yes. The DP/Flex is a lineup rule in NFHS softball that lets a team start ten players, with one player who hits but does not play defense and one who plays defense but does not hit, and the two can be swapped into each other's roles under specific conditions. The substitution math is the coach's job, not the players', and it is the lineup mistake high school coaches get caught on most. Learn it from your state association's rule sheet and your umpire association's case book before the first game, and run a lineup card through it with your scorekeeper in the pre-season.
What does it cost to run the between-practice sessions with the app?
A coach account is free, no card required. A free athlete account includes one sample session a week; the full daily plan runs on the Training plan, $20 a month per athlete, with a 7-day free trial. Athletes and their parents subscribe on their own account, and nothing is billed to the coach. Current pricing is on the pricing page.